![]() ![]() The lighting setup in this example is considerable and I suspect that whether one PBR's or Ray Traces this will be important in respect to the outputs result. If there was no PBR feature I would have had to run Ray Traces to see the effect of changes which usually takes about 2-3 minutes each time. There was definitely a time savings when setting lights and materials using the PBR as the effects were realized in about 10 seconds. Otherwise, the PBR came out as good and possibly better than the Ray Traced version.įrom a time perspective, if I account for the time to save the PBR, about 5 minutes, I saved about 28 minutes in time once I was ready to run the final render. Also note that as this was done in X10 Beta, the Ray Traced version does not properly depict reflective materials, a fix for this is supposedly in the works. If you flip between them you can see the glass issue I mentioned in the previous post. ![]() The PBR version exhibits stronger shadow depth. ![]() The lighting and materials are the same for each. Here is a comparison of the above PBR to a Ray Traced version. ![]()
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